The number of Fusion Electromagnets required is 32 ( n + 2 ) is the size of the reactor. For example, the fusion of Hydrogen ions produces Deuterium nuclei, which can then be used as fuel in another fusion reactor. Some of the products may be used as fuel for other reactors. If the output tanks get full, the reactor will stall, so it is important to be extracting these products at all times. Once the reactor reaches the ignition temperature of 8 MK (mega Kelvin), the fusion reaction between the two fuels will commence - the heat will begin to rise much more quickly and the products of the reaction will be generated. Obviously, a NuclearCraft Fission Reactor is a great place to start! So you need to have a decent power infrastructure in place before you start on this project. The table on the Fusion Fuels page shows all of the stats for each fusion 'fuel combo'.įusion reactors require pre-heating by pumping in an enormous amount of energy (RF, etc.) The electromagnets that make up the ring also require a certain amount of power just to run. The 28 different combinations of these fuels each have different reaction properties, including different products, different power gen rates and different optimal heat levels. By default, there are seven fuels available to use in the fusion reactor: Hydrogen, Deuterium, Tritium, Helium-3, Lithium-6, Lithium-7 and Boron-11. The reactor has two input fuel tanks and four output product tanks. Reactors of size greater than 1 will require four sets of Fusion Connectors that connect the core and toroid. The Fusion Reactors is a multiblock structure added by NuclearCraft.Ī fusion reactor consists of a hollow, square 'ring' of Fusion Electromagnets centered around a Fusion Core. This page is about the Fusion Reactor added by NuclearCraft. *Note: The ratios are approximations, in game it takes slightly more fuel to get a product.It may be finished in the near future, check its history to see previous edits. Products and Ratio (Fuel Cells:Product) * The Fuel Variables are used to determine the amount of Fuel used up per tick:įuelUsage = (sqrt(efficiency)/10)*size*fuelVariable Where size is the Size of the Fusion Reactor and fusionRF is the Fusion Reactor's Power Generation config value A Fission Reactor is a multiblock structure that generates massive. PowerGen = efficiency*fusionRF*size*powerVariable/200 The process of creating fuels is as follows:Getting Started (NuclearCraft) Introduction. The Power Variables are used to determine the amount of RF generated per tick: Where 't' is the current Reactor Temperature and 'h' is the fuel combo's Heat Variable. The Heat Variables are used in the Efficiency Equation:Įfficiency = 100*e^(-((heatVariable - ln(t))^2)/2)/(t*e^(0.5 - heatVariable)) The table below lists the variables used in the heat, power, and fuel consumption equations. They work rather on the combination between two different fuels that fuse together creating many different unique combinations. These can be arranged in any order you want as long as you have 4 oxides, 4 non-oxides and one fuel isotope.įusion fuels don't work nearly the same as Fission fuels. Low-Enriched Uranium-235 (LEU-235) consists of the following: Uranium-238 (x4), Uranium-238 Oxide (x4), Uranium-235 (x1). TIP: A typical Low-Enriched fuel consists of 4 oxide and 4 normal parts of the same isotope with the addition of a second isotope, which is that determines the isotope of the fuel. By putting depleted cells into a Reprocessing Plant, you will be able to craft other fission fuels from the Isotopes of depleted cells. When a Fission fuel's fuel cycle has run its course, they will turn into a Depleted Fuel Cell.
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